Browse by Fields of Research (ANZSRC 2020)

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Number of items at this level: 14.

Carter, Chris ORCID: and Ward, Alistair ORCID: and Mohr, Steven ORCID: (2022) Human-Machine Connection. [Other Creative Art collection]

Carter, Chris ORCID: (2022) Aardman Animations: Beyond Stop-Motion [Book review]. Animation, 17 (1). pp. 144-146. ISSN 1746-8477

Carter, Chris ORCID: and Carter, Justin and Hugo, Honor (2021) AnatoMe - Personal Mixed Reality Experience of the Hand and Lower Arm. [Other Creative Art collection]

Carter, Chris ORCID: and Batorowicz, Beata ORCID: (2021) Inertia creeps: re-inventing Creative Arts programs after COVID. NiTRO: Non Traditional Research Outcomes, 38.

Carter, Chris ORCID: and Carter, Michelle (2021) Book review: The Queens of Animation: The Untold Story of the Women Who Transformed the World of Disney and Made Cinematic History. Animation, 16 (1-2). pp. 98-1010. ISSN 1746-8477

Monley, Tim and Carter, Justin and Carter, Chris ORCID: (2021) Alt-AR. [A Theatre collection]

Ostini, Jenny (2015) Gamergate and the bodice-ripper have little in common, with respect. The Conversation, 6 February 2015. pp. 1-4.

Wang, Guangyuan and Wang, Hua and Tao, Xiaohui ORCID: and Zhang, Ji ORCID: and Yi, Xun and Yong, Jianming (2014) Positive influence dominating set games. In: 18th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCWD 2014), 21-23 May 2014, Hsinchu, Taiwan.

Cubero, Samuel N. and Billingsley, John ORCID: (2013) Simulating the kinematics and motions of robotic manipulators using 3D game development tools. In: 20th Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2013), 18-20 Sep 2013, Ankara, Turkey.

Aravinthan, Vasantha ORCID: and Worden, John (2010) Animations as a tool for enhancing teaching and learning outcomes in civil engineering courses. In: 40th Annual Frontiers in Education Conference (FIE 2010): Celebrating 40 Years of Innovation, 27-30 Oct 2010, Arlington, VA. United States.

Fang, Qizhi and Fleischer, Rudolf and Li, Jian and Sun, Xiaoxun (2010) Algorithms for core stability, core largeness, exactness, and extendability of flow games. Frontiers of Mathematics in China , 5 (1). pp. 47-63. ISSN 1673-3452

Henderson, Robyn ORCID: (2010) Learning from computer games: literacy learning in a virtual world. In: Technoliteracy, discourse, and social practice: frameworks and applications in the digital age. IGI Publishing (IGI Global), Hershey, PA, United States, pp. 232-249. ISBN 978-1-60566-842-0

Baillie-de Byl, Penny and Nielsen, Matthew and Clancy, Sean and Flannery, Michael (2009) Escape alive. [Computer Program]

Tai, Alan (2002) Promotion of the Faculty of Arts, University of Southern Queensland, through an interactive CD-ROM. Coursework Masters thesis, University of Southern Queensland. (Unpublished)

This list was generated on Sun Aug 14 23:59:56 2022 AEST.