Browse by Fields of Research (ANZSRC 2008)

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Number of items at this level: 7.

Ostini, Jenny (2015) Gamergate and the bodice-ripper have little in common, with respect. The Conversation, 6 Feb 2015. pp. 1-4.

Wang, Guangyuan and Wang, Hua and Tao, Xiaohui and Zhang, Ji and Yi, Xun and Yong, Jianming (2014) Positive influence dominating set games. In: 18th IEEE International Conference on Computer Supported Cooperative Work in Design (CSCWD 2014), 21-23 May 2014, Hsinchu, Taiwan.

Cubero, Samuel N. and Billingsley, John (2013) Simulating the kinematics and motions of robotic manipulators using 3D game development tools. In: 20th Annual International Conference on Mechatronics and Machine Vision in Practice (M2VIP 2013), 18-20 Sep 2013, Ankara, Turkey.

Aravinthan, Vasantha and Worden, John (2010) Animations as a tool for enhancing teaching and learning outcomes in civil engineering courses. In: 40th Annual Frontiers in Education Conference (FIE 2010): Celebrating 40 Years of Innovation, 27-30 Oct 2010, Arlington, VA. United States.

Fang, Qizhi and Fleischer, Rudolf and Li, Jian and Sun, Xiaoxun (2010) Algorithms for core stability, core largeness, exactness, and extendability of flow games. Frontiers of Mathematics in China , 5 (1). pp. 47-63. ISSN 1673-3452

Henderson, Robyn (2010) Learning from computer games: literacy learning in a virtual world. In: Technoliteracy, discourse, and social practice: frameworks and applications in the digital age. IGI Publishing (IGI Global), Hershey, PA, United States, pp. 232-249. ISBN 978-1-60566-842-0

Baillie-de Byl, Penny and Nielsen, Matthew and Clancy, Sean and Flannery, Michael (2009) Escape alive. [Computer Program]

This list was generated on Sat Oct 21 02:12:15 2017 AEST.