Browse by Fields of Research (ANZSRC 2008)

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Number of items at this level: 12.

Maiti, Ananda and Maxwell, Andrew D. and Kist, Alexander A. (2017) Using marker based augmented reality and natural user interface for interactive remote experiments. In: 4th Experiment@International Conference ('17), 6-8 Jun 2017, Faro, Portugal.

Cubero, Samuel N. and Billingsley, John ORCID: (2015) Game development tools for simulating robots and creating interactive learning experiences. In: Machine vision and mechatronics in practice. Springer-Verlag, Heidelberg, Germany, pp. 113-134. ISBN 978-3-662-45513-5

Chong, Albert K. and AL-Baghdadi, Jasim Ahmed Ali (2014) Accurate videogrammetric data for human limb movement research. In: International Conference on Signal and Image Processing Applications (ICSIPA), 8-10 Oct 2013, Melaka, Malaysia.

McCabe, Bernadette (2011) An integrated approach to the use of complementary visual learning tools in an undergraduate microbiology class. Journal of Biological Education, 45 (4). pp. 236-243. ISSN 0021-9266

Tjondronegoro, Dian and Tao, Xiaohui ORCID: and Sasongko, Johannes and Lau, Cher Han (2011) Multi-modal summarization of key events and top players in sports tournament videos. In: IEEE Workshop on Applications of Computer Vision (WACV 2011), 5-7 Jan 2011, Kona, HI, United States.

Leis, John William (2010) Capture and playback of computer screen contents and accompanying audio. .

Fang, Qizhi and Fleischer, Rudolf and Li, Jian and Sun, Xiaoxun (2007) Algorithms for core stability, core largeness, exactness, and extendability of flow games. In: COCOON 2007: 13th Annual International Computing and Combinatorics Conference, 16-19 Jul 2007, Banff, Canada.

Cameron, Justin (2006) Next-generation 3D graphics engine design. [USQ Project]

Loch, B. I. and Belward, J. A. and Hanan, J. S. (2005) Application of surface fitting techniques for the representation of leaf surfaces. In: MODSIM05: International Congress on Modelling and Simulation: Advances and Applications for Management and Decision Making, 12-15 Dec 2005, Melbourne, Australia.

Baillie-de Byl, Penny (2005) Bots with attitude. International Journal of Intelligent Games and Simulation, 4 (1). pp. 13-24.

Loch, Birgit and Belward, John A. and Hanan, Jim S. (2003) Boundary treatment for virtual leaf surfaces. In: GRAPHITE '03: Computer Graphics and Interactive Techniques in Australasia and South East Asia , 11-14 Feb 2003, Melbourne, Australia.

Toleman, Mark A. ORCID: and Welsh, Jim and Chapman, Alan J. (1992) An empirical investigation of menu design in language-based editors. Software Engineering Notes, 17 (5). pp. 41-46. ISSN 0163-5948

This list was generated on Wed Jan 26 06:22:56 2022 AEST.