The uses of multimedia: three digital literacy case studies

Hartley, John and McWilliam, Kelly and Burgess, Jean and Banks, John (2008) The uses of multimedia: three digital literacy case studies. Media International Australia (128). pp. 59-72. ISSN 1329-878X


We identify some tensions between formal education and informal learning in the uses of popular literacy since the nineteenth century, in order to argue for a 'demand-led' model of education in digital literacy. We go on to analyse three case studies — digital storytelling, the Flickr photosharing site and the MMOG (massively multiplayer online game) Fury — to discuss issues arising from demand-led learning, which requires a procedural (not propositional) model of knowledge, a vernacular and informal model of creativity, and a 'navigator' and entrepreneurial model of consumer agency. In light of these examples, the article raises the question of how digital literacy can and should be taught.

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Item Type: Article (Commonwealth Reporting Category C)
Refereed: Yes
Item Status: Live Archive
Additional Information: © 2008 Media International Australia. Permanent restricted access to published version due to publisher copyright policy.
Faculty / Department / School: Historic - Faculty of Arts - Department of Mass Communication
Date Deposited: 03 May 2010 06:46
Last Modified: 14 Jun 2016 00:49
Uncontrolled Keywords: digital literacy; media literacy; digital literacies; digital storytelling; MMOG; Flickr; education
Fields of Research : 08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction
08 Information and Computing Sciences > 0803 Computer Software > 080305 Multimedia Programming
20 Language, Communication and Culture > 2002 Cultural Studies > 200212 Screen and Media Culture
Socio-Economic Objective: C Society > 95 Cultural Understanding > 9502 Communication > 950204 The Media

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