Reframing cinematography

Maddock, Daniel (2018) Reframing cinematography. Media Practice and Education, 20 (1). pp. 44-66. ISSN 2574-1136

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Current discussions around the practice of cinematography are focusing on the extension, or disruption, of the art-form as it is increasingly practiced in the realm of the virtual. The process of performing cinematography in a virtual environment is discussed initially by reflecting on the work of early cinematographers compared and contrasted with the work of modern cinematographers. Following this, comparisons are made between current leading examples of virtual cinematography in the discipline. Traditional and ‘new’ virtual practices of cinematography are unpacked through the prism of concepts proposed by theorists Jean Baudrillard (Simulacra and Simulation 1995) and Charles Pierce (Triadic Model of Indexical, Iconic and Symbolic Signs). Conceptually, this paper argues the practice of the contemporary cinematographer is, in style and substance, much the same as the very earliest cinematographic practice. In conclusion, a summation of the application of the leading methodological virtual cinematographic processes to the independent, low-budget, feature film Space/Time (Michael O'Halloran, 2017a (in-production)) is discussed by the author who is also the director of photography for this film.

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Item Type: Article (Commonwealth Reporting Category C)
Refereed: Yes
Item Status: Live Archive
Additional Information: Published online: 22 May 2018. Permanent restricted access to ArticleFirst version in accordance with the copyright policy of the publisher.
Faculty/School / Institute/Centre: Current - USQ Other
Faculty/School / Institute/Centre: Current - USQ Other
Date Deposited: 20 Nov 2018 02:50
Last Modified: 09 Apr 2021 02:34
Uncontrolled Keywords: cinematography, virtual cinematography, virtual film-making, computer-generated imagery (CGI)
Fields of Research (2008): 19 Studies in Creative Arts and Writing > 1902 Film, Television and Digital Media > 190201 Cinema Studies
Fields of Research (2020): 36 CREATIVE ARTS AND WRITING > 3605 Screen and digital media > 360501 Cinema studies
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