Learning English idioms with a web-based educational game

Muller, Amanda and Son, Jeong-Bae ORCID: https://orcid.org/0000-0001-5346-5483 and Nozawa, Kazunori and Dashtestani, Reza (2018) Learning English idioms with a web-based educational game. Journal of Educational Computing Research, 56 (6). pp. 848-865. ISSN 0735-6331


This article explores the usefulness of a web-based education game for learning English idioms and examines attitudinal factors contributing to the learning of the idioms with the game. The two studies reported in this article involved two groups of English as a foreign language students in two different contexts. The students were surveyed on their opinions of language learning and games and tested on their idiom knowledge before and after using the web-based educational game over a similar period of gameplay time. The studies found that both groups had significant gains in idiom knowledge, with some variation. It was also found that idiom knowledge improvement was largely mediated by willingness to learn English. In addition, other factors such as satisfaction and self-perception of improvement were noted. It is suggested that, in game-based language learning, attitudinal and motivational factors such as satisfaction with games and willingness to learn with games need to be carefully considered as they can generate positive learning outcomes. Further studies on the use of online educational games for language learning are recommended to be conducted in and out of the classroom in line with the evaluation of the games.

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Item Type: Article (Commonwealth Reporting Category C)
Refereed: Yes
Item Status: Live Archive
Additional Information: Permanent restricted access to Published version, in accordance with the copyright policy of the publisher.
Faculty/School / Institute/Centre: Historic - Faculty of Business, Education, Law and Arts - School of Linguistics, Adult and Specialist Education (1 Jul 2013 - 30 Jun 2019)
Faculty/School / Institute/Centre: Historic - Faculty of Business, Education, Law and Arts - School of Linguistics, Adult and Specialist Education (1 Jul 2013 - 30 Jun 2019)
Date Deposited: 15 Oct 2018 05:22
Last Modified: 26 Oct 2018 05:03
Uncontrolled Keywords: computer-assisted language learning, game-based learning, vocabulary learning, English idioms, learner attitudes
Fields of Research (2008): 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
13 Education > 1302 Curriculum and Pedagogy > 130207 LOTE, ESL and TESOL Curriculum and Pedagogy (excl. Maori)
20 Language, Communication and Culture > 2004 Linguistics > 200401 Applied Linguistics and Educational Linguistics
Fields of Research (2020): 39 EDUCATION > 3904 Specialist studies in education > 390405 Educational technology and computing
39 EDUCATION > 3901 Curriculum and pedagogy > 390108 LOTE, ESL and TESOL curriculum and pedagogy
47 LANGUAGE, COMMUNICATION AND CULTURE > 4704 Linguistics > 470401 Applied linguistics and educational linguistics
Socio-Economic Objectives (2008): C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
E Expanding Knowledge > 97 Expanding Knowledge > 970113 Expanding Knowledge in Education
Identification Number or DOI: https://doi.org/10.1177/0735633117729292
URI: http://eprints.usq.edu.au/id/eprint/34826

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