Collaborative use of mobile augmented reality with paper maps

Morrison, Ann and Mulloni, Alessandro and Lemmela, Saija and Oulasvirta, Antti and Jacucci, Giulio and Peltonen, Peter and Schmalstieg, Dieter and Regenbrecht, Holger (2011) Collaborative use of mobile augmented reality with paper maps. Computers and Graphics , 35 (4). pp. 789-799. ISSN 0097-8493


The popularity of augmented reality (AR) applications on mobile devices is increasing, but there is as yet little research on their use in real-settings. We review data from two pioneering field trials where MapLens, a magic lens that augments paper-based city maps, was used in small-group collaborative tasks. The first study compared MapLens to a digital version akin to Google Maps, the second looked at using one shared mobile device vs. using multiple devices. The studies find place-making and use of artefacts to communicate and establish common ground as predominant modes of interaction in AR-mediated collaboration with users working on tasks together despite not needing to.

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Item Type: Article (Commonwealth Reporting Category C)
Refereed: Yes
Item Status: Live Archive
Additional Information: Permanent restricted access to Published version due to publisher copyright policy.
Faculty/School / Institute/Centre: No Faculty
Faculty/School / Institute/Centre: No Faculty
Date Deposited: 09 May 2017 23:47
Last Modified: 07 Jul 2017 04:09
Uncontrolled Keywords: field trials; magic lens; mobile augmented reality; multiple devices; pervasive games; qualitative trials; field trial; magiclenses; mobile augmented reality; multiple devices; pervasive game; qualitative trials; electric equipment; electronic equipment, radar, radio and television; computer software, data handling and applications;
Fields of Research (2008): 08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Fields of Research (2020): 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified
Socio-Economic Objectives (2008): E Expanding Knowledge > 97 Expanding Knowledge > 970108 Expanding Knowledge in the Information and Computing Sciences
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