Playing it real: magic lens and static peephole interfaces for games in a public space

Grubert, Jens and Morrison, Ann and Munz, Helmut and Reitmayr, Gerhard (2012) Playing it real: magic lens and static peephole interfaces for games in a public space. In: 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12), 21-24 Sept 2012, San Francisco, California.


Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces. We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants? interactions. Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage. Copyright 2012 ACM.

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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Permanent restricted access to Published version, in accordance with the copyright policy of the publisher.
Faculty/School / Institute/Centre: No Faculty
Faculty/School / Institute/Centre: No Faculty
Date Deposited: 05 Jul 2017 01:41
Last Modified: 15 Aug 2017 01:51
Uncontrolled Keywords: augmented reality; field trial; magic lens; static peephole
Fields of Research (2008): 08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction
Fields of Research (2020): 46 INFORMATION AND COMPUTING SCIENCES > 4608 Human-centred computing > 460806 Human-computer interaction
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