The Remediation of Nosferatu: exploring transmedia experiences

Ghellal, Sabiha and Morrison, Ann and Hassenzahl, Marc and Schaufler, Benjamin (2014) The Remediation of Nosferatu: exploring transmedia experiences. In: 2014 ACM Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS 2014), 21-25 June 2014, Vancouver, Canada.


In this paper we present The Remediation of Nosferatu, a location based augmented reality horror adventure. Using the theory of fictional universe elements, we work with diverse material from Nosferatu's horror genre and vampire themes as a case study. In this interdisciplinary research we intertwine traditional storytelling and scriptwriting skills with interaction design methods. For the game setting, we create hybrid spaces merging the fictional universe and the physical environment into one pervasive experience, centering around a variety of augmented reality activities played out at sunset. Focusing on the phenomenological world of 21 participants, we analyse triangulated data by distinguishing between a range of more 'open' and 'closed' styles of interactions. Our study illustrates how Speculative Play may enable non-linear storytelling elements within a transmedia fictional universe. We believe our approach can be more generally useful for designing future rich, enjoyable and meaningful transmedia experiences. Copyright © 2014 ACM.

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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Permanent restricted access to Published version, in accordance with the copyright policy of the publisher.
Faculty/School / Institute/Centre: No Faculty
Faculty/School / Institute/Centre: No Faculty
Date Deposited: 06 Jul 2017 02:48
Last Modified: 18 Jul 2017 02:52
Uncontrolled Keywords: fictional universe; Open and closed qualities of experiences; transmedia; user experience design
Fields of Research (2008): 08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction
Fields of Research (2020): 46 INFORMATION AND COMPUTING SCIENCES > 4608 Human-centred computing > 460806 Human-computer interaction
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