Designing a vibrotactile language for a wearable vest

Morrison, Ann and Knoche, Hendrik and Manresa-Yee, Cristina (2015) Designing a vibrotactile language for a wearable vest. In: 4th International Conference of Design, User Experience, and Usability: Users and Interactions (DUXU 2015), 2-7 Aug 2015, Los Angeles, CA, United States.

Abstract

We designed a wearable vest that houses a set of actuators to be placed at specific points on the body. We developed vibrotactile patterns to induce five sensation types: (1) Calming, (2 patterns, Up and Down back) (2) Feel Good (4 patterns in different directions around the waist), (3) Activating (2 patterns, Tarzan and Shiver, on top front of body and then down the back as well for Shiver), (4) Navigation (2 patterns, Turn Left and Turn Right, prompting on back then opposite side front waist) for full body turning and (5) Warning, (1 pattern on solar plexus) to slow down or stop the wearers. We made an overlap between the pulses, which were of longer durations than the short burst saltation pulses designed to induce muscle movement. Our participants responded well to the Calming and Feel Good patterns, but reported mixed responses to Activation, Navigation and Warning patterns.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Permanent restricted access to Published version, in accordance with the copyright policy of the publisher.
Faculty / Department / School: No Faculty
Date Deposited: 03 Jul 2017 00:31
Last Modified: 31 Oct 2017 05:09
Uncontrolled Keywords: wearable technology; vibrotactile patterns; calming effects
Fields of Research : 08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction
Identification Number or DOI: 10.1007/978-3-319-20898-5_62
URI: http://eprints.usq.edu.au/id/eprint/31307

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