Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using remote access labs

Orwin, Lindy and Kist, Alexander A. and Maxwell, Andrew D. and Maiti, Ananda (2016) Using gamification to create opportunities for engagement, collaboration and communication in a peer-to-peer environment for making and using remote access labs. In: 3rd Experiment@International Conference: Online Experimentation (exp.at'15), 2-4 June 2015, Ponta Delgada, Portugal.

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Abstract

The RALfie Project began in 2013 with the goal of engaging children and youth with Science, Technology, Engineering and Math learning in formal and informal settings using Remote Access Labs (RAL). A design based research approach is being used to develop and test a peer-to-peer system that incorporates gamification of the system to engage learners in collaboration and communication. The key game mechanics used are: Narrative with a group of characters who play key roles in the community; a maker approach where the participants build the RAL as opposed to expert-built rigs; communities of practice based on video game style `guilds'; tasks and activities designed as quests with opportunities for collaboration; and a reputation and achievement system to track mastery that uses points, levels and badges. An iterative approach is being used to test and refine the gamification elements and technical system that form the environment. This paper provides a summary of the theoretical educational foundations of this project; discusses design-based research as the methodology in the context of the RALfie project; and presents initial results. It includes design decisions and feedback from expert review.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Accepted version deposited in accordance with the copyright policy of the publisher.
Faculty / Department / School: Current - Faculty of Health, Engineering and Sciences - No Department
Date Deposited: 14 Feb 2017 03:56
Last Modified: 31 May 2017 00:41
Uncontrolled Keywords: decision support systems, electronic learning, remote laboratories, STEM, computer aided instruction, computer games, design, engineering education, laboratories, peer-to-peer computing, design-based research, system gamification, peer-to-peer environment, remote access lab, RAL, science technology engineering and math learning, education, gamification, quest-based learning, e-learning, remote laboratories, pedagogy
Fields of Research : 08 Information and Computing Sciences > 0805 Distributed Computing > 080503 Networking and Communications
13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
09 Engineering > 0906 Electrical and Electronic Engineering > 090602 Control Systems, Robotics and Automation
Socio-Economic Objective: E Expanding Knowledge > 97 Expanding Knowledge > 970109 Expanding Knowledge in Engineering
E Expanding Knowledge > 97 Expanding Knowledge > 970113 Expanding Knowledge in Education
Identification Number or DOI: 10.1109/EXPAT.2015.7463271
URI: http://eprints.usq.edu.au/id/eprint/30658

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