Reboot your course – from Beta to better

Lynch, Zoe and Sankey, Michael (2016) Reboot your course – from Beta to better. In: 15th World Conference on Mobile and Contextual Learning (mLearn 2016), 24-26 Oct 2016, Sydney, Australia.

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This paper investigates the efficacy of gamifying educational resources to increase student engagement, with a view to improve the learning outcomes, as seen through the lens of three teaching academic. Firstly, this paper will briefly discuss some industry concerns about the benefits that gamification has in educational settings, followed by the solutions that the Me- dia Design and Development team at the University of Southern Queensland (USQ) offer for developing mobile friendly resources. Lastly, three case studies of gamification will be re- viewed with reference to a series of semi-structured interviews involving the lecturers who drove the development of these gamified resources. Although further detailed feedback is re- quired from students, the conclusion will be proffered that, from the teacher‘s perspective, gam- ification improves the likelihood of success by enhancing student interest and engagement, which intrinsically improves outcomes.

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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: © Copyright in individual articles rests with the authors 2016.
Faculty / Department / School: Current - Faculty of Business, Education, Law and Arts - School of Linguistics, Adult and Specialist Education
Date Deposited: 12 Jun 2017 00:31
Last Modified: 20 Jun 2017 04:47
Uncontrolled Keywords: multimedia, gamification, mobile delivery, user interface, user experience, mobile first, interactive, digital, engagement, understanding, cognition
Fields of Research : 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
13 Education > 1301 Education Systems > 130103 Higher Education
13 Education > 1302 Curriculum and Pedagogy > 130202 Curriculum and Pedagogy Theory and Development
Socio-Economic Objective: C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies

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