New applications, new global audiences: educators repurposing and reusing 3D virtual and immersive learning resources

Gregory, Sue and O'Connell, Judy and Butler, Des and McDonald, Marcus and Kerr, Tom and Schutt, Stefan and Jacka, Lisa and Corder, Deborah and Hearns, Merle and Sujunesan, Suku and Gregory, Brent and Grant, Scott and Masters, Yvonne and Nicolic, Sasha and de Freitas, Sarah and Sim, Jenny and Doyle, Jo and Reiners, Torsten and Cox, Robert and Flintoff, Kim and Wood, Denise and Hillier, Mathew and Stokes-Thompson, Frederick and Ellis, David and Farley, Helen and Gaukrodger, Belma and Blyth, Phil and Linegar, Dale and Jegathesan, Jay Jay and Irving, Leaah (2015) New applications, new global audiences: educators repurposing and reusing 3D virtual and immersive learning resources. In: 32nd Australasian Society for Computers in Learning in Tertiary Education Conference: Globally Connected, Digitally Enabled (ASCILITE 2015), 30 Nov-3 Dec 2015, Perth, Western Australia.

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Abstract

There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: The author(s) assign a Creative Commons by attribution licence enabling others to distribute, remix, tweak, and build upon their work, even commercially, as long as credit is given to the author(s) for the original creation.
Faculty / Department / School: Historic - Australian Digital Futures Institute
Date Deposited: 19 Jun 2016 23:11
Last Modified: 16 Mar 2018 01:12
Uncontrolled Keywords: 3D virtual worlds; immersive learning; repurposing; reusing; virtual environments
Fields of Research : 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
Socio-Economic Objective: C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
URI: http://eprints.usq.edu.au/id/eprint/28716

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