Joining the game and the experiment in peer-to-peer remote laboratories for STEM education

Maiti, Ananda and Maxwell, Andrew D. and Kist, Alexander A. and Orwin, Lindy (2015) Joining the game and the experiment in peer-to-peer remote laboratories for STEM education. In: 3rd Experiment@International Conference 2015: Online Experimentation (exp.at'15), 0-04 June 2015, Ponta Delgada, Portugal.

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Abstract

Remote Access Laboratories (RAL) provide access to experimental setups from remote locations. These experimental setups are composed of controller units programmed to gather data and interact with user inputs. A distributed version of RAL can be maker oriented i.e. the experiment rigs are designed by individuals and shared among
each other. This paper presents the programming aspects and activity user interface (UI) design and organization of
experiments in a distributed RAL aims at STEM education. The user interface must be interactive to increase engagement and motivation for the user. Being designed for school students, the environment to create the control logic of a rig created by the student needs to be on a homogenous platform. The programming language has to be easy to understand and use. Characteristics and requirements of a graphical programming language SNAP, which is modified and used as the programming platform for RAL, is studied in this paper.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Abstract only published in Proceedings.
Faculty / Department / School: Current - Faculty of Health, Engineering and Sciences - School of Mechanical and Electrical Engineering
Date Deposited: 22 Jun 2016 02:03
Last Modified: 31 May 2017 03:31
Uncontrolled Keywords: remote laboratories; e-learning; computer programming; programming languages; quest-based learning
Fields of Research : 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
08 Information and Computing Sciences > 0803 Computer Software > 080305 Multimedia Programming
08 Information and Computing Sciences > 0806 Information Systems > 080609 Information Systems Management
Socio-Economic Objective: C Society > 93 Education and Training > 9301 Learner and Learning > 930103 Learner Development
Identification Number or DOI: 10.1109/EXPAT.2015.7463268
URI: http://eprints.usq.edu.au/id/eprint/27481

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