Game development tools for simulating robots and creating interactive learning experiences

Cubero, Samuel N. and Billingsley, John (2015) Game development tools for simulating robots and creating interactive learning experiences. In: Machine vision and mechatronics in practice. Springer-Verlag, Heidelberg, Germany, pp. 113-134. ISBN 978-3-662-45513-5

Abstract

There are several different ways to create and control virtual 3D (three-dimensional) models of robots, however, most of these methods can only be implemented or understood by experts with years of extensive experience in 3D graphics programming, 3D mathematics and a plethora of advanced skills in the areas of solid modelling and 3D animation. This paper presents a brief history and summary of the state-of-the-art in 3D game development tools and technologies which can be used to develop realistic looking graphics for developing user interfaces and robot control programming tools. It also presents a simple and easy-to-learn kinematic modelling and 3D simulation process using a 4 degree of freedom (4-dof) articulated robot leg for an amphibious walking and swimming robot that is currently being designed by the authors. This 4-dof robot leg will be used as an example or case study to demonstrate an effective method for motion control, animation and simulation. Also described are popular software tools and essential skills needed to create a simple 3D simulation program. The source code of the 3D simulation software for the 4-dof robot leg is listed and described to help readers apply such methods to other robot designs, devices and complex machinery.


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Item Type: Book Chapter (Commonwealth Reporting Category B)
Refereed: Yes
Item Status: Live Archive
Additional Information: © Springer-Verlag Berlin Heidelberg 2015. Permanent restricted access to published version due to publisher copyright policy. Includes the best papers of the 20th International Conference on Mechatronics and Machine Vision in Practice held in Ankara, Turkey, September 18-20 September 2013, the 18th held in Brisbane December 6-7 2011 and the 16th held in Brunei June 22-24 2010.
Faculty / Department / School: Current - Faculty of Health, Engineering and Sciences - School of Mechanical and Electrical Engineering
Date Deposited: 23 Mar 2015 23:26
Last Modified: 30 Aug 2017 00:30
Uncontrolled Keywords: simulation; kinematics; robot; 3D; game; gamification; higher education research
Fields of Research : 08 Information and Computing Sciences > 0803 Computer Software > 080305 Multimedia Programming
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080103 Computer Graphics
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080101 Adaptive Agents and Intelligent Robotics
Socio-Economic Objective: B Economic Development > 89 Information and Communication Services > 8902 Computer Software and Services > 890203 Computer Gaming Software
Identification Number or DOI: 10.1007/978-3-662-45514-2_11
URI: http://eprints.usq.edu.au/id/eprint/26931

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