The applications of augmented reality technologies in mathematics education

Nooriafshar, Mehryar and Nooriafshar, Darius (2014) The applications of augmented reality technologies in mathematics education. In: 12th International Conference of The Mathematics Education into the 21st Century Project 2014: The Future of Mathematics Education in a Connected World, 21-26 Sep 2014, Herceg Novi, Montenegro .

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Recent research in the area of multimedia conducted by the authors in Australia, Japan and North America has re-confirmed the importance and effectiveness of visual features in teaching and learning materials. According to the findings, the visual aspects and interaction with the multimedia systems are the most preferred features amongst the surveyed students. In all of these studies, the surveyed students have also indicated that the visual features play a very important role in understanding the concepts. Based on these findings, the authors have embarked on an investigation to determine the practical and innovative uses of the technologies associated with augmented reality. A very typical augmented reality product is Google Glass. Hence, this paper has initiated a study on the possible contributions this amazing device can make to mathematics education. It has been shown that Google Glass can assist leaners to access and share information, connect and engage in discussions with others by utilising a more human-like interface.

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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: This publication is copyright. It may be reproduced in whole or in part for the purposes of study, research, or review, but is subject to the inclusion of an acknowledgment of the source.
Faculty/School / Institute/Centre: Current - Faculty of Business, Education, Law and Arts - School of Management and Enterprise
Date Deposited: 22 Apr 2015 04:56
Last Modified: 14 Jun 2017 04:41
Uncontrolled Keywords: Google Glass; augmented reality; mathematics; education
Fields of Research : 13 Education > 1301 Education Systems > 130103 Higher Education
13 Education > 1302 Curriculum and Pedagogy > 130208 Mathematics and Numeracy Curriculum and Pedagogy
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Socio-Economic Objective: E Expanding Knowledge > 97 Expanding Knowledge > 970110 Expanding Knowledge in Technology

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