How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?

Gregory, Brent and Gregory, Sue and Wood, Denise and Masters, Yvonne and Hillier, Mathew and Stokes-Thompson, Frederick and Bogdanovych, Anton and Butler, Des and Hay, Lyn and Jegathesan, Jay Jay and Flintoff, Kim and Schutt, Stefan and Linegar, Dale and Alderton, Robyn and Cram, Andrew and Stupans, Ieva and McKeown Orwin, Lindy and Meredith, Grant and McCormick, Debbie and Collins, Francesca and Grenfell, Jenny and Zagami, Jason and Ellis, Allan and Jacka, Lisa and Campbell, John and Larson, Ian and Fluck, Andrew and Thomas, Angela and Farley, Helen and Muldoon, Nona and Abbas, Ali and Sinnappan, Suku and Neville, Katrina and Burnett, Ian and Aitken, Ashley and Simoff, Simeon and Scutter, Sheila and Wang, Xiangyu and Souter, Kay and Ellis, David and Salomon, Mandy and Wadley, Greg and Jacobson, Michael and Newstead, Anne and Hayes, Gary and Grant, Scott and Yusupova, Alyona (2011) How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds? In: ASCILITE 2011: 28th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: Changing Demands, Changing Directions, 4-7 Dec 2011, Hobart, Austraia.

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Abstract

Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education academics was formed in 2009. These educators are investigating the role that virtual worlds play in the future of education and actively changing the direction of their own teaching practice and curricula. 47 academics reporting on 28 Australian higher education institutions present an overview of how they have changed directions through the effective use of virtual worlds for diverse teaching and learning activities such as business scenarios and virtual excursions, role-play simulations, experimentation and language development. The case studies offer insights into the ways in which institutions are continuing to change directions in their teaching to meet changing demands for innovative teaching, learning and research in virtual worlds. This paper highlights the ways in which the authors are using virtual worlds to create opportunities for rich, immersive and authentic activities that would be difficult or not possible to achieve through more traditional approaches.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: © 2011 The University of Tasmania, ascilite and the authors of individual articles. This publication is copyright. It may be reproduced in whole or in part for the purposes of study, research, or review, but is subject to the inclusion of an acknowledgment of the source.
Faculty / Department / School: Historic - Australian Digital Futures Institute
Date Deposited: 25 Sep 2014 00:09
Last Modified: 07 Jul 2017 01:27
Uncontrolled Keywords: virtual worlds; VWs; Second Life; OpenSim; engagement; VWWG
Fields of Research : 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
13 Education > 1301 Education Systems > 130103 Higher Education
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Socio-Economic Objective: C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
URI: http://eprints.usq.edu.au/id/eprint/24994

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