Newman, Christine and Farley, Helen and Gregory, Sue and Jacka, Lisa ORCID: https://orcid.org/0000-0002-1389-8978 and Scutter, Sheila and McDonald, Marcus
(2013)
Virtual worlds for learning: done and dusted?
In: 30th Australasian Society for Computers in Learning in Tertiary Education Conference (ASCILITE 2013): Electric Dreams, 1-4 Dec 2013, Sydney, Australia.
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Abstract
When Second Life first came to the attention of the mainstream media in 2007, educators recognised the potential of virtual worlds for teaching and learning. They seemed to be the ideal environments to facilitate authentic learning, alleviate the tyranny of distance for students not on campus, and provide an inexpensive and safe environment to teach skills that were too dangerous or expensive to teach in the real world. In spite of all this fanfare, virtual worlds have failed to gain significant traction in higher education. This paper outlines a preliminary investigation into the reasons why virtual worlds have not been adopted for learning and teaching. The reflections of the six authors on this topic were subjected to a thematic analysis with themes arranged under four broad topics. This information informed the development of a survey to be distributed more widely to further explore this phenomenon.
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Item Type: | Conference or Workshop Item (Commonwealth Reporting Category E) (Paper) |
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Refereed: | Yes |
Item Status: | Live Archive |
Additional Information: | © 2013 Macquarie University, ascilite, and the authors of individual articles. This publication is copyright. It may be reproduced in whole or in part for the purposes of study, research, or review, but is subject to the inclusion of an acknowledgment of the source. |
Faculty/School / Institute/Centre: | Historic - Australian Digital Futures Institute (8 Dec 2010 - 6 Jul 2016) |
Faculty/School / Institute/Centre: | Historic - Australian Digital Futures Institute (8 Dec 2010 - 6 Jul 2016) |
Date Deposited: | 10 Dec 2013 05:56 |
Last Modified: | 21 Jul 2021 06:50 |
Uncontrolled Keywords: | virtual worlds; higher education; Second Life |
Fields of Research (2008): | 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing 13 Education > 1301 Education Systems > 130103 Higher Education 08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation |
Fields of Research (2020): | 39 EDUCATION > 3904 Specialist studies in education > 390405 Educational technology and computing 39 EDUCATION > 3903 Education systems > 390303 Higher education 46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified |
Socio-Economic Objectives (2008): | C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies |
URI: | http://eprints.usq.edu.au/id/eprint/24356 |
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