Nooriafshar, Mehryar (2007) Virtual reality and 3D animation technologies in teaching quantitative subjects. In: 6th Annual Hawaii International Conference on Statistics, Mathematics and Related Fields, 17-19 Jan 2007, Hawaii, USA.
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Abstract
This paper investigates the use of innovative and technology aided teaching methods, which utilize established learning concepts for the purpose of learning enhancement. The main objective is to explore the possibilities of adopting the leading edge technology of virtual reality with the aim of applying it to quantitative courses.
To test the applicability of the technology, one of the latest 3D programming tools was adopted. The findings demonstrated that Virtual Reality technologies, when supported by established learning and teaching concepts, can play a role in mathematics education.
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Item Type: | Conference or Workshop Item (Commonwealth Reporting Category E) (Paper) |
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Refereed: | Yes |
Item Status: | Live Archive |
Additional Information: | No evidence of copyright restrictions on web site. |
Faculty/School / Institute/Centre: | Historic - Faculty of Business - Department of Economics and Resource Management (Up to 31 Mar 2007) |
Faculty/School / Institute/Centre: | Historic - Faculty of Business - Department of Economics and Resource Management (Up to 31 Mar 2007) |
Date Deposited: | 11 Oct 2007 00:56 |
Last Modified: | 02 Jul 2013 22:41 |
Uncontrolled Keywords: | 3D, virtual reality, Socratic method, learning by association |
Fields of Research (2008): | 13 Education > 1302 Curriculum and Pedagogy > 130208 Mathematics and Numeracy Curriculum and Pedagogy |
URI: | http://eprints.usq.edu.au/id/eprint/2066 |
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