Voices from Sudan: the use of electronic puzzles in an adult refugee community learning

van Rensburg, Henrietta and Adcock, Betty (2015) Voices from Sudan: the use of electronic puzzles in an adult refugee community learning. In: Empowering educators: proven principles and successful strategies. Palgrave Macmillan Ltd., New York, United States, pp. 155-166. ISBN 978-1-349-55957-2

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This research highlights the use of electronic puzzles in an online learning environment, which was part of an adult refugee community learning program for Sudanese women who were uneducated and largely illiterate. The aim of the research project was firstly to introduce the women to the use of electronic games and secondly, to improve their elementary English language ability in order to support them to resettle in the community. In this study, an electronic puzzle game became a powerful instructional teaching tool. Due to cultural differences and the disadvantaged background of this focus group, the teaching strategies adapted as the study unfolded. The proverb 'a picture is worth more than a thousand words', was exemplified through the study with this specific group. This also inspired the researchers to listen to the voices that matter, and focus specifically on pictures and puzzles during specific sessions. Although time consuming and less comprehensive, the researchers gathered 'rich' qualitative data through interviews and questionnaires. Sensory curiosity stimulated by sight, motivated students to learn. If a game is enjoyable, students will be aroused through curiosity, thus promoting a sense of satisfaction in performance encouraging further participation.

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Item Type: Book Chapter (Commonwealth Reporting Category B)
Refereed: Yes
Item Status: Live Archive
Additional Information: Accepted version deposited in accordance with the copyright policy of the publisher.
Faculty/School / Institute/Centre: Current - Faculty of Business, Education, Law and Arts - School of Linguistics, Adult and Specialist Education
Date Deposited: 08 May 2015 01:02
Last Modified: 11 Jan 2019 05:42
Uncontrolled Keywords: electronic puzzles; refugee; electronic games; computer games; ESL; women
Fields of Research : 13 Education > 1302 Curriculum and Pedagogy > 130207 LOTE, ESL and TESOL Curriculum and Pedagogy (excl. Maori)
13 Education > 1399 Other Education > 139999 Education not elsewhere classified
20 Language, Communication and Culture > 2003 Language Studies > 200303 English as a Second Language
Socio-Economic Objective: C Society > 95 Cultural Understanding > 9502 Communication > 950201 Communication Across Languages and Culture
URI: http://eprints.usq.edu.au/id/eprint/20356

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