iLeisure and youth

Hume, Margee (2011) iLeisure and youth. In: Building Business Communities: Justice, Performance and Change Creating a Sustainable Scholarly Community Colloquia, 9 Nov 2011, Brisbane, Australia.

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Young people spend an increasing amount of their leisure in an online environment, yet this area is at an early stage of research development and lacks a rigorous conceptual framework. The proposed model provides a feasible path of investigation for researchers aiming to build a consistent body of knowledge about youth online leisure by providing a conceptualization grounded in experiential consumption and linking leisure and quality of life issues.

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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: USQ conference - Paper 13. Author retains copyright.
Faculty/School / Institute/Centre: Historic - Faculty of Business and Law - School of Management and Marketing
Date Deposited: 11 Jan 2012 07:20
Last Modified: 20 Sep 2017 03:49
Uncontrolled Keywords: youth; adolescents; entertainment; well being; online entertainment; evaluation
Fields of Research : 16 Studies in Human Society > 1608 Sociology > 160808 Sociology and Social Studies of Science and Technology
16 Studies in Human Society > 1604 Human Geography > 160402 Recreation, Leisure and Tourism Geography
08 Information and Computing Sciences > 0805 Distributed Computing > 080504 Ubiquitous Computing
Socio-Economic Objective: C Society > 95 Cultural Understanding > 9501 Arts and Leisure > 950103 Recreation

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