Out of this world [Editorial]

Salmon, Gilly and Hawkridge, David (2009) Out of this world [Editorial]. British Journal of Educational Technology , 40 (3). pp. 401-413. ISSN 0007-1013

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Gilly Salmon, Professor of e-Learning and Learning Technologies at the Beyond Distance Research Alliance, and David Hawkridge, Visiting Professor, University of Leicester Emeritus Professor of Applied Educational Sciences, discussed the role of three-dimensional multi-user virtual environments (3-D MUVE) in the guest editorial of the British Journal of Educational Technology (BJET). SL (Second Life) is by far the most widely used 3-D MUVE, which is accessible through the Internet and owned by Linden Lab, based in the USA. The editors describe Kirriemuir, who has pointed out that a 3-D MUVE such as SL, with millions of registered users worldwide, might be of interest to universities' marketing departments hoping to build up student numbers. The researchers are also looking at whether SL collaborations lead to real-life collaborations. Finally, with help and advice from Eric Deeson, the BJET Reviews Editor, the guest editors include reviews of books likely to be useful to readers wishing to investigate 3-D MUVEs for themselves.

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Item Type: Article (Commonwealth Reporting Category C)
Refereed: No
Item Status: Live Archive
Additional Information: © 2009 The Authors. First published online: 15 APR 2009
Faculty/School / Institute/Centre: Historic - Faculty of Sciences - No Department (Up to 30 Jun 2013)
Faculty/School / Institute/Centre: Historic - Faculty of Sciences - No Department (Up to 30 Jun 2013)
Date Deposited: 24 Jul 2014 04:59
Last Modified: 24 Jul 2014 04:59
Uncontrolled Keywords: educational science; educational technologies; learning technologies; marketing departments; multi-user virtual environments; Second Life; student numbers; Linden Labs
Fields of Research (2008): 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
17 Psychology and Cognitive Sciences > 1702 Cognitive Sciences > 170203 Knowledge Representation and Machine Learning
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Fields of Research (2020): 39 EDUCATION > 3904 Specialist studies in education > 390405 Educational technology and computing
46 INFORMATION AND COMPUTING SCIENCES > 4611 Machine learning > 461199 Machine learning not elsewhere classified
46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified
Socio-Economic Objectives (2008): C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
Identification Number or DOI: https://doi.org/10.1111/j.1467-8535.2009.00957.x
URI: http://eprints.usq.edu.au/id/eprint/18846

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