Moving in 3D: the X, Y, Z of learning through doing in immersive, virtual environments

Farley, Helen and Steel, Caroline (2009) Moving in 3D: the X, Y, Z of learning through doing in immersive, virtual environments. In: 'In Dreams Begins Responsibility' - choice, evidence and change: ALT-C 2009, 16th International Conference of the Association for Learning Technology, 8-10 Sep 2009, Manchester, United Kingdom.

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Abstract

In this paper, we review past empirical research studies on the use of tactile precision in three dimensional immersive learning environments. A number of questions guided our review 1) What is the potential for tactile precision in 3D multimodal environments (drawing on literature from range of disciplines including IT, gaming, engineering, health sciences and education); 2) How is this being imagined and explored for education-related purposes in different disciplines; 4) How have learners responded to the potential for more tactile/kinaesthetic learning and 5) What are the gaps in the research?


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Faculty/School / Institute/Centre: Historic - Australian Digital Futures Institute (8 Dec 2010 - 6 Jul 2016)
Faculty/School / Institute/Centre: Historic - Australian Digital Futures Institute (8 Dec 2010 - 6 Jul 2016)
Date Deposited: 15 Mar 2018 05:38
Last Modified: 15 Mar 2018 05:38
Uncontrolled Keywords: virtual worlds; immersion; haptics; tactile feedback; Wii
Fields of Research (2008): 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
10 Technology > 1005 Communications Technologies > 100599 Communications Technologies not elsewhere classified
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Fields of Research (2020): 39 EDUCATION > 3904 Specialist studies in education > 390405 Educational technology and computing
40 ENGINEERING > 4099 Other engineering > 409999 Other engineering not elsewhere classified
46 INFORMATION AND COMPUTING SCIENCES > 4607 Graphics, augmented reality and games > 460799 Graphics, augmented reality and games not elsewhere classified
Socio-Economic Objectives (2008): C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
URI: http://eprints.usq.edu.au/id/eprint/18477

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