Hume, Margee and Sullivan Mort, Gillian (2009) iwork, irest, iplay: exploring youth online behaviour. Lambert Academic Publishing, Koln, Germany. ISBN 978-3-8383-3149-2
|HTML Citation||EndNote||Dublin Core||Reference Manager|
Full text not available from this archive.
The project examines youth consumption of high-speed internet technology and online interactive services and the impact of these on youth well-being. This project addresses online practices and their impact on youth and society by conducting empirical research to ascertain the relationship of offline and online behaviour to well-being. The project further explores aspects of positive and negative outcomes including literacy development, computational skills and online hazards. The report identifies online and offline consumption patterns of youth, discusses the benefits and risks of the youth cohort in using the web. The project advances understanding of access and usage of high-speed Internet technology.
|Item Type:||Book (Commonwealth Reporting Category A)|
|Additional Information:||Access restricted due to publisher copyright restrictions.|
|Uncontrolled Keywords:||online behaviour; consumer behaviour; wellbeing|
|Fields of Research (FOR2008):||08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction|
17 Psychology and Cognitive Sciences > 1702 Cognitive Sciences > 170201 Computer Perception, Memory and Attention
15 Commerce, Management, Tourism and Services > 1505 Marketing > 150506 Marketing Theory
|Socio-Economic Objective (SEO2008):||E Expanding Knowledge > 97 Expanding Knowledge > 970115 Expanding Knowledge in Commerce, Management, Tourism and Services|
|Deposited On:||11 May 2011 12:48|
|Last Modified:||04 Apr 2012 11:35|
Archive Staff Only: edit this record