Development of a tournament management system

Thomas, Benjamin Brett (2010) Development of a tournament management system. [USQ Project] (Unpublished)

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Abstract

Online gaming competitions are growing exponentially in popularity as internet infrastructure improves. Effectively managing the simplest tournament and tournament assets has become a very time consuming task. This dissertation examines methods for automating some of the most common tournament management tasks including; scheduling, identity authentication, bracket building and server management. This document develops separate models for completing these common tasks and examines tools already available for tournament management. A number of programming languages and environments are used throughout in order to effectively create the simplest module model.Background research in tournament formats, communication protocols and game software form the basis of module design and development. This dissertation develops concepts and ideas that form the basis of a programming solution to tournament management. These ideas are further developed through the implementation and testing of automated modules and an insight into future study available in this field.

Item Type:USQ Project
Uncontrolled Keywords:tournament management; gaming programs; scheduling; identity authenication; bracket building; server management
Fields of Research (FOR2008):08 Information and Computing Sciences > 0803 Computer Software > 080305 Multimedia Programming
08 Information and Computing Sciences > 0806 Information Systems > 080607 Information Engineering and Theory
10 Technology > 1005 Communications Technologies > 100599 Communications Technologies not elsewhere classified
Subjects:UNSPECIFIED
Socio-Economic Objective (SEO2008):UNSPECIFIED
ID Code:8381
Deposited By:
Deposited On:15 Jul 2010 11:55
Last Modified:16 Nov 2011 15:19

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