Thomas, Benjamin Brett (2010) Development of a tournament management system. [USQ Project] (Unpublished)
Online gaming competitions are growing exponentially in popularity as internet infrastructure improves. Effectively managing the simplest tournament and tournament assets has become a very time consuming task. This dissertation examines methods for automating some of the most common tournament management tasks including; scheduling, identity authentication, bracket building and server management.
This document develops separate models for completing these common tasks and examines tools already available for tournament management. A number of programming languages and environments are used throughout in order to effectively create the simplest module model.Background research in tournament formats, communication protocols and game software form the basis of module design and development.
This dissertation develops concepts and ideas that form the basis of a programming solution to tournament management. These ideas are further developed through the implementation and testing of automated modules and an insight into future study available in this field.
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|Item Type:||USQ Project|
|Item Status:||Live Archive|
|Depositing User:||epEditor USQ|
|Faculty / Department / School:||Historic - Faculty of Engineering and Surveying - Department of Electrical, Electronic and Computer Engineering|
|Date Deposited:||15 Jul 2010 01:55|
|Last Modified:||16 Nov 2011 05:19|
|Uncontrolled Keywords:||tournament management; gaming programs; scheduling; identity authenication; bracket building; server management|
|Fields of Research (FoR):||08 Information and Computing Sciences > 0803 Computer Software > 080305 Multimedia Programming
08 Information and Computing Sciences > 0806 Information Systems > 080607 Information Engineering and Theory
10 Technology > 1005 Communications Technologies > 100599 Communications Technologies not elsewhere classified
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