Ray, Penny and Lukose, Dickson and Toleman, Mark (2000) How to give an agent attitude. In: 1st Workshop on Agent-Based Simulation, 2-3 May 2000, Passau, Germany.
Text (Published Version)
The need to improve our knowledge about the emotional influences in humans and animals and explore affective theories in order to help us understand human-computer interactions with respect to usability and acceptance, has in recent years seen the advent of affective computing. In this paper, we propose a method for generating affective reasoning and decision making based on psychological theories of attitude. Our domain-independent, simulation environment, GOMASE, allows its agents to assess their beliefs and satisfy their goals based on their attitudes towards other agents and objects in their environment. This mechanism allows the agents to deal with situations where problem solutions are innumerable or time doesn't permit for finding the optimal answer. The motivation behind this research is to develop a computational model that will allow us to give artificial agents the abilities to evaluate their thoughts and actions. These assessments will form the building blocks on which to develop intelligent emotion generation.
|Item Type:||Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)|
|Additional Information:||No indication of copyright restrictions preventing deposit.|
|Uncontrolled Keywords:||agent; attitude; emotion; reasoning; decision-making|
|Subjects:||280000 Information, Computing and Communication Sciences > 280200 Artificial Intelligence and Signal and Image Processing > 280210 Simulation and Modelling|
|Depositing User:||Mrs Rae Jones|
|Date Deposited:||29 Sep 2010 00:03|
|Last Modified:||30 Aug 2013 02:16|
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