Albion, Peter (2009) Virtual spaces for teaching and learning. In: Gibson, David and Baek, Youngkyun, (eds.) Digital simulations for improving education: learning through artificial teaching environments. Information Science Reference (IGI Global), Hershey, PA, United States, pp. 52-67. ISBN 978-1-60566-322-7
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Identification Number or DOI: doi: 10.4018/978-1-60566-322-7.ch003
Interaction is fundamental to the learning process and game-like 3D online spaces present opportunities for enhancing learning through supporting a richer variety of interaction between learners and content, instructor and peers. Provision of a “low threshold application” for development of learning experiences in such spaces will extend the opportunities for more teachers to arrange learning experiences in virtual spaces. A heuristic that maps the possible variety of learning experiences in virtual spaces is one option for supporting teachers in the design of such experiences.
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