Problem-based learning and educational technology: exploring new horizons

Albion, Peter (2007) Problem-based learning and educational technology: exploring new horizons. In: 1st International Malaysian Educational Technology Convention, 2-5 Nov 2007, Johor Bahru, Malaysia. (Unpublished)

[img]
Preview
PDF
Albion_1st_Internat_Malaysian_Ed_Tech_Conv.pdf

Download (3943Kb)

Abstract

[Abstract]: Problem-Based Learning (PBL) is an approach to education for the professions that is characterised by a focus on authentic problems likely to be faced by future professionals, organization of knowledge around problems rather than disciplines, and active learning in small groups rather than lectures. Students are motivated by the focus of PBL on problems with clear links to the target profession and the opportunities for group work appeal to the current generation of highly connected students. Thus PBL is a strong design for learning that can be supported by appropriate application of educational technology. Early applications of educational technology in PBL included the use of multimedia to present problems in ways that enhanced their authenticity, the development of software systems that supported the problem solving process, and the use of computer mediated communications to support the group interaction characteristic of PBL. Because PBL typically includes collaborative group work its use by learners working individually, whether because of separation by distance or for other reasons, presents challenges. However, by drawing on research into the operation of PBL, multimedia products capable of constructive use by individual learners have been developed using PBL as the underlying design. Students currently entering university to prepare for the professions are likely to have grown up experiencing high levels of connectivity through the Internet and mobile phones. They are also likely to have substantial experience in computer games. PBL is one learning design that can make effective use of learner connectivity to support collaborative group interaction and of 3D online environments such as Second Life to provide spaces for collaboration and presentation of authentic problems. This presentation will trace some applications of educational technology to PBL, with an emphasis on identifying how technology supports key characteristics of PBL. Particular emphasis will be given to the use of PBL as a basis for design of interactive multimedia and to the potential use of 3D online environments as venues for PBL.


Statistics for USQ ePrint 3542
Statistics for this ePrint Item
Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Speech)
Refereed: No
Item Status: Live Archive
Additional Information: Invited keynote presentation. Unpublished.
Depositing User: Assoc Prof Peter Albion
Faculty / Department / School: Historic - Faculty of Education
Date Deposited: 01 Aug 2008 00:01
Last Modified: 02 Jul 2013 22:54
Uncontrolled Keywords: problem-based learning, interactive multimedia
Fields of Research (FOR2008): 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
URI: http://eprints.usq.edu.au/id/eprint/3542

Actions (login required)

View Item Archive Repository Staff Only