Pather, Selvan and Aravinthan, Thiru (2006) The development of a simulation engineering game to teach problem solving skills and team dynamics. In: Engineering Education 2006 (EE2006), 24-26 July 2006, Liverpool, UK.
Simulation technologies have become the corner stone of many training programs, from simple game–playing scenarios to totally immersive virtual reality simulators. However, many of these simple teaching aides merely tend to develop the manual dexterity of the learner. The game described in this paper develops the learner’s problem-solving skills and teamwork. The game under development is based on a simulated production line, constructing structures with Lego blocks. The game has three discrete phases; each with a briefing session, a production “run” and a debriefing session. It encourages observation and discussion of possible improvements required to increase productivity. This is achieved by the learning of good team interaction and the application of different problem-solving techniques. Initial feedback from students reveals that the simulated game provides a better method of observing the importance of team dynamics and the honing of problem solving skills.
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|Item Type:||Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)|
|Item Status:||Live Archive|
|Additional Information (displayed to public):||No evidence of copyright restrictions.|
|Depositing User:||Prof Thiru Aravinthan|
|Faculty / Department / School:||Historic - Faculty of Engineering and Surveying - Department of Agricultural, Civil and Environmental Engineering|
|Date Deposited:||11 Oct 2007 00:59|
|Last Modified:||02 Jul 2013 22:42|
|Uncontrolled Keywords:||problem solving, simulation game, team dynamics|
|Fields of Research (FoR):||13 Education > 1303 Specialist Studies in Education > 130303 Education Assessment and Evaluation|
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