Farley, Helen (2011) Recent developments in virtual worlds and their potential impact on their use in higher education. In: ASCILITE 2011: 28th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: Changing Demands, Changing Directions, 4-7 Dec 2011, Hobart, Australia.
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Educators have been quick to spot the affordances of virtual worlds (VWs) for authentic learning, distance education and for creating community among students. Though the affordances for many disciplines are obvious, there have been significant barriers to the widespread adoption of virtual worlds in the higher education sector. This paper examines some of the recent developments in VWs, user interfaces and company policy that may have a significant impact on the uptake of VWs. Some of these developments include simplification of user interfaces, increased options for VW hosting and changes in pricing policy. Future developments such as the advent of Microsoft’s Kinect and the availability of VW apps for both Apple and Android devices are also considered.
|Item Type:||Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)|
|Additional Information:||Copyright © 2011 Helen Farley. The author(s) assign to ascilite and educational non-profit institutions, a non-exclusive licence to use this document for personal use and in courses of instruction, provided that the article is used in full and this copyright statement is reproduced. The author(s) also grant a non-exclusive licence to ascilite to publish this document on the ascilite web site and in other formats for the Proceedings ascilite Hobart 2011. Any other use is prohibited without the express permission of the author(s).|
|Uncontrolled Keywords:||virtual worlds; Second Life; Kitely; OpenSim; multi-user virtual environments|
|Fields of Research (FOR2008):||08 Information and Computing Sciences > 0806 Information Systems > 080602 Computer-Human Interaction|
13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
|Socio-Economic Objective (SEO2008):||C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies|
|Deposited On:||20 Jun 2012 20:32|
|Last Modified:||03 Dec 2012 10:14|
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