Virtual reality and 3D animation technologies in teaching quantitative subjects

Nooriafshar, Mehryar (2007) Virtual reality and 3D animation technologies in teaching quantitative subjects. In: 6th Annual Hawaii International Conference on Statistics, Mathematics and Related Fields, 17-19 Jan 2007, Hawaii, USA.

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Abstract

This paper investigates the use of innovative and technology aided teaching methods, which utilize established learning concepts for the purpose of learning enhancement. The main objective is to explore the possibilities of adopting the leading edge technology of virtual reality with the aim of applying it to quantitative courses. To test the applicability of the technology, one of the latest 3D programming tools was adopted. The findings demonstrated that Virtual Reality technologies, when supported by established learning and teaching concepts, can play a role in mathematics education.

Item Type:Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Additional Information:No evidence of copyright restrictions on web site.
Uncontrolled Keywords:3D, virtual reality, Socratic method, learning by association
Fields of Research (FOR2008):13 Education > 1302 Curriculum and Pedagogy > 130208 Mathematics and Numeracy Curriculum and Pedagogy
Subjects:330000 Education > 330200 Curriculum Studies > 330202 Curriculum Studies - Mathematics Education
Socio-Economic Objective (SEO2008):UNSPECIFIED
ID Code:2066
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Deposited On:11 Oct 2007 10:56
Last Modified:21 Oct 2011 15:06

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