Hume, Margee (2011) iLeisure and youth. In: Building Business Communities: Justice, Performance and Change Creating a Sustainable Scholarly Community Colloquia, 9 Nov 2011, Brisbane, Australia.
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Abstract
Young people spend an increasing amount of their leisure in an online environment, yet this area is at an early stage of research development and lacks a rigorous conceptual framework. The proposed model provides a feasible path of investigation for researchers aiming to build a consistent body of knowledge about youth online leisure by providing a conceptualization grounded in experiential consumption and linking leisure and quality of life issues.
| Item Type: | Conference or Workshop Item (Commonwealth Reporting Category E) (Paper) |
|---|---|
| Additional Information: | USQ conference - Paper 13. Author retains copyright. |
| Uncontrolled Keywords: | youth; adolescents; entertainment; well being; online entertainment; evaluation |
| Fields of Research (FOR2008): | 16 Studies in Human Society > 1608 Sociology > 160808 Sociology and Social Studies of Science and Technology 16 Studies in Human Society > 1604 Human Geography > 160402 Recreation, Leisure and Tourism Geography 08 Information and Computing Sciences > 0805 Distributed Computing > 080504 Ubiquitous Computing |
| Subjects: | UNSPECIFIED |
| Socio-Economic Objective (SEO2008): | C Society > 95 Cultural Understanding > 9501 Arts and Leisure > 950103 Recreation |
| ID Code: | 20119 |
| Deposited By: | |
| Deposited On: | 11 Jan 2012 17:20 |
| Last Modified: | 06 Jul 2012 10:33 |
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