iLeisure and youth

Hume, Margee (2011) iLeisure and youth. In: Building Business Communities: Justice, Performance and Change Creating a Sustainable Scholarly Community Colloquia, 9 Nov 2011, Brisbane, Australia.

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Abstract

Young people spend an increasing amount of their leisure in an online environment, yet this area is at an early stage of research development and lacks a rigorous conceptual framework. The proposed model provides a feasible path of investigation for researchers aiming to build a consistent body of knowledge about youth online leisure by providing a conceptualization grounded in experiential consumption and linking leisure and quality of life issues.

Item Type:Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Additional Information:USQ conference - Paper 13. Author retains copyright.
Uncontrolled Keywords:youth; adolescents; entertainment; well being; online entertainment; evaluation
Fields of Research (FOR2008):16 Studies in Human Society > 1608 Sociology > 160808 Sociology and Social Studies of Science and Technology
16 Studies in Human Society > 1604 Human Geography > 160402 Recreation, Leisure and Tourism Geography
08 Information and Computing Sciences > 0805 Distributed Computing > 080504 Ubiquitous Computing
Subjects:UNSPECIFIED
Socio-Economic Objective (SEO2008):C Society > 95 Cultural Understanding > 9501 Arts and Leisure > 950103 Recreation
ID Code:20119
Deposited By:
Deposited On:11 Jan 2012 17:20
Last Modified:06 Jul 2012 10:33

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