A quest for the holy grail: tactile precision, natural movement and haptic feedback in 3D virtual spaces

Farley, Helen and Steel, Caroline (2009) A quest for the holy grail: tactile precision, natural movement and haptic feedback in 3D virtual spaces. In: ASCILITE 2009: 26th Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education: Same Places, Different Spaces, 6-9 Dec 2009, Auckland, New Zealand.

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Abstract

Three-dimensional immersive spaces such as those provided by virtual worlds, give unparalleled opportunities for learners to practically engage with simulated authentic settings that may be too expensive or too dangerous to experience in the real world. The potential afforded by these environments is severely constrained by the use of a keyboard and mouse moving in two dimensions. While most technologies have evolved rapidly in the early 21st century, the mouse and keyboard as standard navigation and interaction tools have not. However, talented teams from a range of disciplines are on serious quests to address this limitation. Their Holy Grail is to develop ways to interact with 3D immersive spaces using more natural human movements with haptic feedback. Applications would include the training of surgeons and musical conductors, training elite sports people and even physical rehabilitation. This paper reports on the cutting-edge technology projects that look most likely to provide a solution for this complex problem, including the Wiimote and the Microsoft’s Project Natal.


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Item Type: Conference or Workshop Item (Commonwealth Reporting Category E) (Paper)
Refereed: Yes
Item Status: Live Archive
Additional Information: Published version desposited with blanket permission of publisher. Copyright © 2009 Helen Farley and Caroline Steel. The authors assign to ascilite and educational non-profit institutions, a non-exclusive licence to use this document for personal use and in courses of instruction, provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to ascilite to publish this document on the ascilite Web site and in other formats for the Proceedings ascilite Auckland 2009. Any other use is prohibited without the express permission of the authors.
Depositing User: Dr Helen Farley
Faculty / Department / School: Current - Australian Digital Futures Institute
Date Deposited: 08 Dec 2011 02:46
Last Modified: 03 Jul 2013 00:31
Uncontrolled Keywords: 3D; virtual worlds; haptic; Wii; immersion
Fields of Research (FOR2008): 13 Education > 1303 Specialist Studies in Education > 130306 Educational Technology and Computing
17 Psychology and Cognitive Sciences > 1702 Cognitive Sciences > 170203 Knowledge Representation and Machine Learning
08 Information and Computing Sciences > 0801 Artificial Intelligence and Image Processing > 080111 Virtual Reality and Related Simulation
Socio-Economic Objective (SEO2008): C Society > 93 Education and Training > 9302 Teaching and Instruction > 930203 Teaching and Instruction Technologies
URI: http://eprints.usq.edu.au/id/eprint/18478

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